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Kinect Color Image | Kinect Depth Image (03/2020) | DINOv2 (2023) | Depth Anything v1 (01/2024) | Depth Anything v2 (05/2024) | DepthPro (10/2024) | MoGe (10/2024) |
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Kinect Depth Image (03/2020) | DINOv2 (2023) | Depth Anything v1 (01/2024) | Depth Anything v2 (05/2024) | DepthPro (10/2024) | MoGe (10/2024) | |
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Requirements | Azure Kinect camera (discontinued, originally 399$) | Linux, NVIDIA GPU | Apple System | |||
Real-Time | Yes | No | No | No | No | No |
Quality | Limited range, low depth resolution | very patchy | good, but not very detailed | good | good, can detect glass panes | edges not detected properly |
Robustness | doesn't work on reflective/transparent surfaces; noise/artifacts due to dust | more robust, doesn't work on transparent surfaces | more robust, doesn't work on transparent surfaces | more robust, doesn't work on transparent surfaces | more robust | more robust |
+ | - |
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3D cameras | monocular AI models |
Real-time | Higher computational cost |
Absolute measurements | Relative measurements -> calibration necessary |
- | + |
Limited range, low quality | Very high quality |
Requires specialized camera -> more expensive | Possible without specialized hardware (camera) -> any images can be used, cheaper |
While 3D cameras like the Azure Kinect offer real-time depth sensing with absolute scale, they are limited by range, depth resolution, sensitivity to dust, and hardware constraints. In contrast, monocular AI models demonstrate significantly higher depth quality and robustness without needing specialized sensors, though they are currently slower and produce relative rather than absolute depth estimates. Given the rapid advancements in AI depth modeling, monocular approaches are becoming a strong alternative for many applications, especially where cost, flexibility, and high fidelity are priorities. However, for scenarios requiring precise, real-time metric measurements, dedicated 3D cameras still maintain an important role.